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Arma 3 skins
Arma 3 skins









arma 3 skins arma 3 skins

To get the mapname, look at your Antistasi mission folder, and take a look at the extension. Go to the Navigation folder, and create a new text file called navGrid*mapname*.sqf

arma 3 skins

Paste everything into this folder (EXCEPT THE MISSION.SQM). Now navigate to your missions folder (Usually Documents > arma 3 – other profiles > profilename > missions > Whatever you named your NEW antistasi, the map port one) then open your Antistasi-*Mapname*-*AntistasiVersion* folder. Select all of the files, except from the mission.sqm. This is for windows, so if you use something else you might have to make some compromises, hence common sense.ĭownload the version of Antistasi you want to port, and unpack it to a new folder. Common sense and a pbo unpacking software. You know what this is going to cause and know how to mitigate it. Regardless of if there is a platform or not. Move this to a location ideally 2km away from a lot of outposts, or not close to any major roads. In my opinion, you shouldn’t place them too close to anything major, as it clutters the map and makes it harder to see. Onto the control markers, you can place these around the map randomly. Now by this point, sea attack spawns should be done, so you can go and grab the sea spawn marker. If the map doesn’t have water then you can forget about both of the sea markers. You need to place this around the island/s, evenly spaced out. Save the sea spawn markers for later, and for now copy the sea attack spawn marker. Delete all of the sea markers, except for the first ones (seattackspawn and sea spawn),ĭelete all of the control markers, except 1. On to the other markers, depending on the map you’re using, you should delete all of the road markers.











Arma 3 skins